Reinforcement: What, How and When

What is a Reinforcer?

Reinforcement is a procedure in which an environmental event occurs after a behavior that increases or maintains the behavior in the future.

Types of Reinforcement

Positive Reinforcement: Something is added after the behavior, which results in a future increase in the behavior.
Example: The girl gets a star from her teacher after doing her math worksheet.

Negative Reinforcement: Something is removed after the behavior, which results in a future increase in the behavior.
Example: Teacher eliminates that night’s homework after learners finish assignments in class.

Examples of Reinforcers

Edible: Food, drinks, etc.

Tangible: Toys, books, dolls, blocks, etc.

Activities: Playing a game, swimming, watching videos, riding bikes, etc.

Social: High-five, thumbs-up, etc.

Generalized:Things that can be exchanged for a reinforcer, such as tokens, stickers, points, money, etc.

Verbal phrases: Statements like “Nice,” “Awesome job,” “Wow,” etc. (These can be given in addition to the delivery of any other type of reinforcer.)

How to Determine a Reinforcer

  • Ask if the learner/others can tell you what they like.
  • Observe what the learner requests or spends time doing. What makes them smile, laugh, etc.?
  • Conduct a reinforcement inventory by asking or providing choices of varying reinforcers, and observe what the learner selects.

reinforcers graph

How to Use Reinforcement Effectively

  • Be sure to deliver the reinforcer immediately after the desired behavior.
  • Match the reinforcement with the behavior. (Don’t give a very small reinforcer for a very challenging task.)
  • Make sure the selected reinforcer is valuable/motivating enough to the learner.
  • Switch up reinforcers regularly so motivation remains high.
  • Limit the learner’s access to a reinforcer you are using to increase a certain behavior. The learner will be more likely to get something they don’t already get for “free.”

Reinforcement vs. Bribery

illustration of bribery vs positive reinforcementBribery

  • Child is in control.
  • Offering a preferred item or activity to try to stop or influence a behavior in the moment.
  • Occurs after problem behavior has already begun.
  • Stops behavior in the short term but increases it in the long term.
  • Favorable to the person giving the bribe.

Positive Reinforcement

  • Adult is in control.
  • Preferred item is delivered after an appropriate behavior occurs.
  • Increases, strengthens, and maintains the appropriate behavior long term.
  • Favorable to the learner.